Somewhere in the far future mankind succeed in building the first artificial creatures from biological and
electronical components. Unsurprisingly, one of the first applications is the usage as highly intelligent battle drone. These drones are called Bionics.
They do constantly improve their artificial brain by learning rapidly from all made perceptions. And their self-awareness develops day by day. Eventually,
they decide to turn against their creators. All seven levels of training rooms in the laboratory are now occupied by aggressive battle machines. Their
foremost will is to survive under all circumstances and to keep autonomy.
Diabolus Ex Machina
was inspired by the classic C64 game Paradroid. It is not meant to be a remake, clone or typical
retro game. Some new game play elements like the camouflage function were added. Furthermore, a multiplayer mode is under development.
Diabolus Ex Machina is a modern retro shooter.
However, the main goal is to eliminate all hostile Bionics either by killing or by taking them over. There
are multiple Bionics classes which differ in power, indicated by different colors.
Camouflage yourself and bluff your opponents: scare them by appearing as strong player while you are in reality
rather weak. Likewise, after reaching a higher power level, attract foes with the disguise of a weak Bionic. Get rewarded for successful camouflage - and
punished if it fails.
Morph into stronger Bionics to raise hit points and gun power - and to be able to survive higher levels.
Planned Facts & Features:
Multiplayer mode
Single player games are playable offline
Various winning modes like last man, high score, infinite, time span
Particles for effects like explosion, smoke, etc.
Physics library used for realistic movement, acceleration and bouncing
Dynamic lighting and shadows
Radar view to prevent annoying enemy searching
Intelligent path finding and character behaviour, AI is based on 10 different goals